However, if you then Flail at a unit which has already been Flailed before, it starts applying the bonus. If you Bloody flail a target, the bonus is not applied to any of the hits. So if you have 1 level of DM and the target walks 3 tiles on the next turn, it does 1 2 2 2 = 7 damage.Įdit5: More DM weirdness. However, it does mark the target on the first point of bleed damage, and the bonus damage is applied on the second point of bleed and onwards. With her Ride The Lightning you'll be able to do 8 damage consistently right through armor, from halfway across the map.Įdit3: Bloodletter will proc on almost anything, including Drumfire and Guts.Įdit4: When a spearman with Death's Messenger Impales, the normal strength damage and 'kick' that he does to knock the target back does not mark the target. DM will also proc and stack like this for Rain of Arrows, Trample and Run Through.Įdit2: If you're having a hard time dealing with Warped Stoneguard / Scourge, give Alfrun Dredge Killer. The Whisper ( 30% dodge) Rank 3 Dodge Talent ( 15%) Gosens Necklace ( 40%).Įdit: If you give Oli the Green Beret, but instead choose Death's Messenger ( 5 Damage on consecutive hits), it will proc and stack on consecutive hits of Axe Storm, and have 55% crit. Green Beret ( 50% crit) the Forsaken ( 30% crit with no allies) Rank 3 Dodge Talent (Rank 5 with Green Beret, 30% crit)Ĩ5% dodge is pretty good and doable as well. Reading the review of RPS I'm kinda thinking that it makes sense to have as many Varl in the party as possible. There's a lot to be said about the hit and run tactics of the 2 horseborn with 4 Break, however they seem to be a bit squishy. I'm trying to get at least the main guys to have those 3 to all Talents items with Stubborn and Hunker Down, to be a bit less squishy. Hakon is pretty much the centrepiece of all of it. Mages as well - I used to have Eyvind Mending armor all the time in BS2, but so far he's getting aggroed very soon, I'm thinking it's more useful to have someone tough who can deal and receive damage. I find the archers (except Rook) to die far too easily to be useful. Last one is Tryggvi, cause he's cool and his spear skills/range/crit chance are useful. Might consider taking Petrus because of the Guard summon, he seems to be more useful, but I'm not sure if he won't be taken from the hero pool soon by the storyline, so I don't want to invest Renown into him. 6, Eirik because of the bear summon and sneak attack. So far I've been relying on 3 Varl (Hakon, Mogr, Griss) with decent Break (as it was the most important against Dredge before), Rook with an item 3 Break for min. I'm getting far too many injuries, far too few crit successes. Anyway, I'm guessing it's all done to enhance the apocalyptic feeling, it's not like there's going to be major changes - so what are the better builds for Normal? I thought I had a good grip on it in BS2, but here everyone feels underpowered. Transferring saves between PC and iOS ( 1, 2)īoard Game: Megacongames Ĭombat seems to be even more annoyingly stacked against you here. Transferring saves between PC and Android View Filter Descriptions Resources Miscellaneous Select the grey buttons to exclude a flair Hide All Spoiler Posts Show All Posts Bugs Email specs (OS/Platform),Īnd game logs (found in \Users\\AppData\ Roaming\TheBannerSagaX\Local Store\gamelog)įor a comprehensive troubleshooting guide, see here.Īlternatively, you can visit the tech support Discord channel. For posts, titles will be automatically redacted once the post is marked as a spoiler.Optionally, you may give your spoiler a description.Post relevant, original and meaningful content The unofficial community for fans of The Banner Saga, a setting inspired by Viking culture.
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